Managed Unity builds with capped usage

Unity CI with predictable pricing and isolated runners.

DreamCI runs Unity builds on per-build ephemeral VMs, meters only managed runner minutes and gives studios monthly caps before cost turns into a surprise.

Managed builds require an active card. No included managed minutes.

Pricing model

Base plan plus metered compute

Stripe invoice
1Studio subscribes to Pro/Indie or Studio
2Build starts on a managed runner
3Ephemeral VM runs customer code
4Minutes round up with a 5 min minimum
5Caps trigger alerts and hard stops

Linux / WebGL / Android

$0.06 per managed build minute

Windows

$0.10 per managed build minute

Everything Unity CI should have been from the start.

DreamCI gives studios Unity-specific workflows, live build telemetry and shareable outputs without turning every release into YAML work.

1-click Unity templates

Skip the YAML. Pick Unity 6 URP Mobile, HDRP Desktop or WebGL and ship a build before lunch.

Visual project canvas

Drag your repo to Windows, Android, iOS, Steam and TestFlight. See your release pipeline like infra, not a matrix table.

Environments built in

Dev, QA and prod with their own signing certs, secrets and Addressables endpoints. No shell-injected env hacks.

Live build metrics

Track billed minutes, CPU, RAM and disk beside the log while IL2CPP or WebGL is still running.

Worker health inline

Spot memory pressure, disk growth and stuck steps before they turn into another failed nightly build.

Shareable build links

Send QA a public install page with the artifact and a filtered log. No dashboard account needed for a quick test pass.

How billing works.

The monthly plan buys access and concurrency. Managed runner minutes are metered separately, capped by default and invoiced through Stripe.

Subscribe with an active card

Choose Pro/Indie or Studio. Managed builds require a card because compute is created on demand.

Run on a managed runner

Each build gets an isolated ephemeral VM. The worker schedules the job but does not execute customer code.

Meter billable minutes

Minutes round up with a 5 minute minimum per managed build so invoices match actual runner usage.

Respect monthly caps

Usage alerts fire before the cap. At 100%, managed builds stop until the cap is raised or the cycle resets.

Invoice base plus usage

Stripe invoices the fixed plan and the measured build minutes at month end, with taxes calculated separately.

Build security is part of the product.

Game repositories contain credentials, signing material and proprietary code. DreamCI keeps execution away from the API server and limits what each runner can reach.

Customer code stays off the control plane

The worker coordinates builds, but repositories are cloned and executed only inside the per-build runner VM.

Minimal one-shot credentials

Runners receive short-lived job credentials and are not given Postgres or Fly private-network access.

Ephemeral runner boundary

The runner VM is created for the build, uploads outputs, then is destroyed instead of being reused as shared state.

Artifacts and cache in object storage

Build artifacts and cache data are written to S3/R2-compatible storage instead of the API server filesystem.

DreamCI, GitHub Actions and Unity Build Automation serve different jobs.

DreamCI is the Unity-specialized option for studios that want managed runners, build metrics, share links and capped per-minute usage in one workflow.

AreaDreamCIGitHub ActionsUnity Build Automation
Best fitUnity studios that want managed builds without maintaining CI glue.General-purpose CI for many stacks, including game projects with custom setup.Unity-native cloud builds for teams already committed to Unity DevOps.
Pricing modelFixed plan plus capped usage: $0.06/min Linux, WebGL and Android; $0.10/min Windows.Larger hosted runners bill workflow time. Linux 8-core is $0.022/min, Windows 8-core is $0.042/min and macOS M2 Pro is $0.102/min.Free monthly DevOps allowances, then consumption-based usage with a payment method.
Unity workflowUnity-first templates, build metrics, signing inputs, WebGL share links and studio-oriented release views.Flexible Actions marketplace and YAML workflows, with Unity behavior owned by the team.Native Unity Build Automation and Unity DevOps integration.
Build isolationCustomer code runs on one-build ephemeral VMs with no database or private-network access.Hosted runners are ephemeral for jobs; self-hosted runner isolation is managed by the customer.Unity-managed cloud build environment for supported build targets.
Included allowancesNo included managed minutes. Active card and monthly cap are required for managed builds.Included minutes do not apply to larger runners; custom image storage is billed separately.Includes 200 Windows Micro, 100 Mac Standard, 100 Linux Micro, 25GB storage and 100GB egress allowances.

Pricing that keeps compute visible.

Pick a base plan for concurrency and platform access. Pay for the managed build minutes you use, with default caps to protect the monthly bill.

Pro / Indie

For solo developers and small teams shipping managed Unity builds.

$39/ mo

  • 2 concurrent managed builds
  • $0.06/min Linux, WebGL and Android
  • $0.10/min Windows
  • $100/mo default usage cap
  • Build metrics and share links
Start Pro
Most popular

Studio

For studios that need predictable throughput across active projects.

$99/ mo

  • 5 concurrent managed builds
  • $0.06/min Linux, WebGL and Android
  • $0.10/min Windows
  • $300/mo default usage cap
  • Priority onboarding support
Start Studio

Enterprise

For publishers and teams with compliance, volume or platform needs.

Customcontact us

  • Custom concurrency and volume pricing
  • All Unity-supported build targets
  • Self-hosted deployment options
  • Priority support for urgent build and platform issues
  • SLA, audit and security review
  • Dedicated onboarding
Talk to us

USD, taxes not included. Managed builds require an active card. No included managed minutes. Linux, WebGL, Android and Windows usage rates are for managed runners; Enterprise adds all Unity-supported build targets, priority team support for urgent build and platform issues, and committed volume terms.

Onboarding service — we set it up with you.

Not sure where to start? Tell us about your studio and project. We help you wire builds, pipelines, GitHub, storage, and store deploys — or run DreamCI on your own machines with full support.

White-glove onboarding

We map your studio's needs together — builds, pipelines, GitHub integration, app storage, Google Cloud Storage, Steam deploy, and whatever your release stack requires.

Platform + specialty service

DreamCI is the platform; our team is the specialty layer. We configure workflows for your project and team size so you ship instead of babysitting CI.

Enterprise on-prem

On the Enterprise plan we can run DreamCI on your own hardware. We handle setup, configuration, and ongoing support on your terms.

Fast feedback loop

We're actively building DreamCI with studios like yours. Send feedback anytime — we fix issues quickly and prioritize what blocks your releases.

Reach the founder directly

Paulo Bissonho — available on WhatsApp, Discord, or email anytime.

Ship Unity builds without hidden runner risk.

Connect the repo, choose the template, set the monthly cap and watch the build run on isolated managed compute.